the international journal of computer game research volume 3, issue 1
may 2003
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Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at Our primary focus is aesthetic, cultural and communicative aspects of computer games.

Our mission - To explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming. 

Guest Editors' Introduction

by Jason Rutter and Joanne Bryce

The ESRC Centre for Research on Innovation (CRIC) and the Department of Psychology at the University of Central Lancashire hosted the conference "Playing with the Future: Development and Directions in Computer Gaming" in Manchester during April 2002 ...


Play Dead - Genre and Affect in Silent Hill and Planescape Torment

by Diane Carr

Both Planescape Torment and Silent Hill feature zombie assailants, violent confrontation, exploration, peril and death. But they belong to different genres, and they employ different strategies ...


Computer Games as a Part of Children's Culture

by Johannes Fromme

Interactive video and computer games belong to the new multimedia culture that is based on the digital computer technology. These games have become increasingly popular in the past 20 to 25 years, especially among young people ...


Perspectives of Computer Game Philology

by Julian Kücklich

Playing a game, like reading a novel, can be regarded as a form of semiosis, an interaction of signs. This constitutes the basic similarity between games and literature the following paper tries to explore. Taking the process of reading as a model for the process of playing might seem like an oversimplification ...


Interaction Forms and Communicative Actions in Multiplayer Games

by Tony Manninen

This paper offers an insight into interaction forms available in multiplayer games by analysing the communicative and social aspects of computer-mediated gaming. The work is conducted using conceptual analysis, by applying the Communicative Action Theory as the framework ...


Game Noir - A Conversation with Tim Schafer

by Celia Pearce

This is the third in a series of conversations with creative leaders in the game design industry ...





Playing and Gaming - Reflections and Classifications

by Bo Kampmann Walther

This article aims to clarify the distinctions between playing and gaming. Although we often tend to regard them as similar types of leisure, there are, I will argue, important ontological as well as epistemological differences. What is play? And what is a game? ...




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Copyright for articles published in this journal is retained by the journal, except for the right to republish in printed paper publications, which belongs to the authors, but with first publication rights granted to the journal. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.