the international journal of computer game research volume 4, issue 1
November 2004
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Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at Our primary focus is aesthetic, cultural and communicative aspects of computer games.

Our mission - To explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming. 
Social Realism in Gaming

by Alexander R. Galloway

On 21 March 2003, a day into the war in Iraq, Sony filed a trademark application for the phrase "shock and awe," apparently for future use as a PlayStation game title. The phrase, and the American military strategy it describes, was in fact not such an unlikely candidate for the PlayStation ...


Play Along - An Approach to Videogame Music

by Zach Whalen

As recent attention in Associated Press stories and a New York Times article attest, videogame studies is beginning to emerge from its murky status as an "academic ghetto." Videogames provide rich opportunity for interdisciplinary study, but at least one aspect of videogames remains to a large extent unrecognized for its impact on the game player ...


Living a Virtual Life: Social Dynamics of Online Gaming

by Castulus Kolo and Timo Baur

Online games have become a popular object of investigation ever since social and cultural sciences began studying the Internet. In contrast to the early text-based games for a few simultaneous players, today many thousands interact in the most up-to-date games via their chosen online personae in a distributed simulated environment with graphical representations of a variety of real-world or fictional objects ...


Loading the Dice: The Challenge of Serious Videogames

by Stewart Woods

Increased academic attention to games has led to discussion of the potential of the videogame as a new medium for critical creative expression. Interestingly, it appears that much of the debate surrounding the possible evolution of videogames is founded upon the notion that they might offer the type of serious content/experience that is contained within traditional narrative forms such as books or film ...


A Meaningful Read: Rules of Play reviewed

by Aki Järvinen

For a lowly game researcher, such as the author of this review, the first meeting with Katie Salen's and Eric Zimmerman's magnum opus is best approached with a quiet respect, mingled, of course, with a healthy amount of fear ...


Game Studies - Review: Germans at Play

by Anja Rau

Look at your map of European Game Studies. Is there a white space south of Denmark? There needn't be. Over the past two years, game studies initiatives have sprung up in Germany, too, and the rate of activities is accelerating ...



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